Enb для skyrim с автоматической установкой

ENBSeries v0.119 for TES Skyrim

POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
Visit forum, there is a topic about this version.

BFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work. Start SkyrimLauncher.exe to configure your video options again.
To work correctly, sky lighting require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini:
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1

V0.117: To fix issue with bright hair added new parameter GammaCurve which is equal to parameters ColorPowDay and ColorPowNight, but apply to entire screen and should replace those two. But global usage of this variable may require changes in most of other parameters. Also new global variable is Brightness. Added fake clouds scattering on their edges, similar to Fallout New Vegas and GTA 4 versions. Parameters for this effect are CloudsEdgeClamp and CloudsEdgeIntensity. This version have all previous bug fixes and new feature is programmable lenz fx or any other sprites for sun only. New external shader file named enbsunsprite.fx and it use texture for computations named enbsunsprite.tga, enbsunsprite.png or enbsunsprite.bmp. This effect is done for modders who know how to edit shaders, probably later i"ll create my own, but at this moment there are many other things not implemented yet (depth of field effect is also still as example for modders and some of them did good fx). v0.114: Sky lighting and sun rays effects are implemented. v0.113: Difference between new and previous version is sun rays effect.
v0.112: This version is similar to 0.103, but with new shadow effect, bugfix for parallax, optimization. Performance in this version optimized for ATI videocards also, but i don"t have hardware for testing, so not sure how it work on practice. Do not set ForceFakeVideocard=true in this version, it"s now for bugfixing mode and will be removed later. Parallax bugfix also should work for ATI users (mod is here http://skyrim.nexusmods.com/downloads/file.php?id=16919). Partially changed code of SSAO and Indirect Lighting mix for better quality, modified method of computing distance fade factors of these effects (FadeFogRangeDay, FadeFogRangeNight). Changed detailed shadow quality presets (-1 is extreme, 0 is high, 1 is middle, 2 is low) for better details.
v0.110: Version is similar to 0.103, but with new shadow effect, bugfix for parallax, optimization. Best performance with NVidia cards temporary, but ATI users also may use this version, it have fixes for bugs of 1.5.26.0 patch (set ForceFakeVideocard=true). For NVidia users this version do not create fake videocard "ENB", so you must redetect graphic options by game launcher if previously used modification 0.103 or earlier version.
v0.109: Test beta version for NVidia cards with huge optimization.
v0.108: Simplified version with many effects removed, but performance is very high.
v0.106: Optimized code to make it less cpu dependent.
v0.103: Implemented experimental code of injector instead of standart d3d9 wrapper. This may be useful for users with Optimus laptops or for those, who using overlay tools like EVGA, Afterburn, D3D Overrider, XFire and others. Graphic changes are only get back to SSAO code from version 0.099 with minor update of indirect lighting intensity.
v0.102: Tatsudoshi: Fixed few bugs, most work is done for increasing performance (not all yet). Many bugs of previous version is still here, i"ll fix them later.
v0.101: Fixed bugs of previous version (at least what is see). Added code of programmable external depth of field effect (only added, but "todo"). With ne enbeffectprepass.fx shader file you can make more than just depth of field, it"s executed before enbeffect.fx and working with hdr values in multipass mode (up to 8 passes). Changed standart of external shaders, removed ScreenScaleY and ScreenSize replaced by vector of 4 values. Most of old effects will not work, replace in them ScreenScaleY with ScreenSize.z and float ScreenSize; with float4 ScreenSize;. Increased quality of bloom and removed parameters of radius 1 and 2 for it.
v0.100: Removed parameter CyclicConfigReading (it read configuration file every 5 seconds), from now this will be handled by pressing a button BACK (can be changed KeyReadConfig). Added almost all code from my patch AntiFREEZE TES Skyrim 0.096, including most of it parameters. FPS limiter implemented, fps counter. Screenshot capturing is back, but different key assigned. SSAO effect now have additional "lite" version. To switch it setup parameter UseIndirectLighting=false in enbseries.ini file and restart the game. Added values to control SSAO distance relative to fog distance. Night and day time are separated. Properties for adaptation in enbseries.ini are finished, but they are partially clamped by limits in enbeffect.fx, so if you wish to control by enbeffect.ini only, remove limit code in shader (or wait when i"ll post new shader). Added parameters for SubSurfaceScattering to reduce lighting in shadows for characters and ugly thin line on them (game bug). Added parameter for control of lights from windows, but it affect some fx, for example freeze spell. Added ShadowObjectsFix to apply shadows from mountains properly. Various bug fixes. SSAO work with antialiasing.
v0.099: Fixed crash in the evening. Added palette texture support (enbpalette.bmp, tga, png files). Removed code for screenshot capturing. SSAO disabled by default, activate it in enbseries.ini, parameter UseAmbientOcclusion=true and make sure antialiasing is not enabled by game or drivers. Not tested with other d3d9.dll files and they are not supported now.
v0.098: Implemented code from AntiFREEZE patch to fix some game bugs and increase stability with this mod. Added parameters to control environmental fog.
v0.097: I"m going to be crazy with fixing game bugs for make it work with ENBSeries, official patches destroy my progress every time, so i decided to release "light" version. Crashes of the game 1.1 happening very frequently (at least on my PC), they are not internal modification errors. Hardware antialiasing (multisampling) unsupported at this moment, so to make SSAO work properly, disable antialiasing (msaa). Optimization not applied, same as in any other first versions of ENBSeries, if you wish to get higher framerate, turn off SSAO or decrease quality of it. Game have some strange mistakes which aren"t fixed yet, for example in interior locations direct light enabled and applied from bottom or from side (sun, uh?), so increaing intensity of it is not good idea, better to decrease all other values together and increase overall brightness in post processing shader enbeffect.fx. Users, who already tweaked parameters for GTA 4 version will not have much problems with this one. Do not change SubSurfaceScattering parameters, game have bug for characters and i"ll fix it when latest official patch will be released (bright thin line on skin).

Updated ENBSeries 0.385 for Fallout 4 without version change. Added color intensity parameters for fog and reduced artifacts with water reflection.

30 july 2019

Thanks for donations from Esben Lægteskov-Heidmann, ExtReM-Team.com, Aidan Burke and Jake Osceola.

20 july 2019

Updated ENBSeries 0.391 for TES Skyrim VR without version change. Fixed bugs of scars and blood decals when subsurface scattering is enabled.

16 july 2019

Published ENBSeries 0.391 for TES Skyrim VR. Added subsurface scattering effect, this version have extra performance hit which is applied even if subsurface scattering disabled, so if you do not need such feature, use older version of the mod.

16 july 2019

Thanks for donations from Simon Jay, Bradley Higgs and David Todd.

7 july 2019

Published ENBSeries 0.390 for TES Skyrim SE. Added compatibility with latest game patch.

5 july 2019

Published ENBSeries 0.389 for TES Skyrim. Fixed bugs with not applied terrain parallax in some areas, lines on textures, darkness at the distant lods.

5 july 2019

Thanks for donations from Kendall Henderson, Jake Osceola and Brendan Johnson.

20 june 2019

Updated ENBSeries 0.387 for GTA 5 without version change. Added rain reflection from last frame parameter and increased performance.

18 june 2019

Updated ENBSeries 0.387 for GTA 5 without version change. Added rain reflection quality parameters and increased performance of it.

17 june 2019

Updated ENBSeries 0.387 for GTA 5 without version change. Fixed rain reflection when msaa enabled.

17 june 2019

Thanks for donations from Robert Berthiaume, SupremeVoid, Tina Hanna and Talal Rashid. And thank you folks for birthday wishes.

15 june 2019

Published ENBSeries 0.387 for GTA 5. Added rain reflections effect.

15 june 2019

9 june 2019

Updated ENBSeries 0.386 for TES Skyrim SE without version change. Added unhandled underwater shader. Increased visual volume of waves similar to old Skyrim mod.

8 june 2019

Updated ENBSeries 0.360 for Kingdom Come Deliverance without version change. Did compatibility of light parameters with the most recent game patch.

8 june 2019

Published ENBSeries 0.386 for TES Skyrim SE. Added unhandled water shader which to allow mods like Realistic Water Two to mix different water types. Removed dependency of game wave amplitude on to tessellation, because it is not controllable by the game anyway.

8 june 2019

7 june 2019

Published ENBSeries 0.385 for Fallout 4. Added bloom thresold and scale to Params01 of enbeffect.fx shader. Added reflection flatness parameter for water. Fixed invalid interior detection in some places. Improved water reflections.

4 june 2019

Updated ENBSeries 0.383 for TES Skyrim SE without version change. Added palette bitmap support.

4 june 2019

Updated ENBSeries 0.384 for Fallout 4 without version change. Added palette bitmap support. Added influence of water reflection colors from environment category of sky colors and improved water self reflection.

4 june 2019

Published ENBSeries 0.384 for Fallout 4. Added screen space reflections, improving existing in-game effect and reflection blurring factor for water.

4 june 2019

Thanks for donations from David Geeslin and Patreon users.

1 june 2019

Updated ENBSeries 0.383 for TES Skyrim SE without version change. Added ambient lighting influence for particles which support this. Fixed bug of day parameters influenced interiors, removed game sun glare from drawing when sun sprite shader is activated.

31 may 2019

Published ENBSeries 0.383 for TES Skyrim SE. Fixed incompatibility with some presets by forcing day and night exterior values for interiors. Added wind blow particles for snowy places to category with lighting influence. Modified water shader for underwater side of surface.

31 may 2019

Thanks for donation from Sergey Ponomarchuk.

30 may 2019

Published ENBSeries 0.382 for Fallout 4. Added water parameters and effects of castics, dispersion, parallax, sun scattering. To use parallax displacement feature, use textures with alpha channel height map.

30 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed bug with volumetric rays disabled when transparent water drawed on screen.

28 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Added LightingInfluence parameter for some particles to solve issue with reports after water streams were fixed in older version.

28 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Added fresnel for water and disabling far distance reflection of the game. Fixed issue when water do not receive volumetric rays.

27 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Added range factor for game volumetric rays, improved quality of water caustics and removed compatibility with Realistic Water Two cause more annoying bugs occur than fixed.

27 may 2019

Thanks for donations from Asta Huhtanen and Jake Osceola.

23 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed game bug with missing water amplitude parameter for flow map water types, this will help to fix lod blending problem for water mods.

22 may 2019

Updated ENBSeries 0.377 for TES Skyrim without version change. Fixed minor bug which make ssao/ssil flipped in ice caves.

22 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed compatibility issues with water mods in some areas, improved quality of water dispersion.

21 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed reported bugs with water.

21 may 2019

Published ENBSeries 0.381 for TES Skyrim SE. Added tessellation displacement for some water types and water temporal antialiasing.

21 may 2019

Thanks for donations from Jorge Perez and Adam Mabin.

17 may 2019

Updated ENBSeries 0.380 for TES Skyrim SE without version change. Fixed bug with some purple landscapes caused by ColorPow and applied it to grass, some water looks greeny.

16 may 2019

Published ENBSeries 0.380 for TES Skyrim SE. Added ColorPow parameter. Removed fake specular from water and added mudness parameter.

15 may 2019

Published ENBSeries 0.379 for TES Skyrim SE. Added displacement, parallax, sun scattering effects for some waters.

15 may 2019

Thanks for donations from Kenny Johnsen and Bradley Higgs.

14 may 2019

Updated ENBSeries 0.378 for TES Skyrim SE without version change. Fixed bug that water effects not visible.

14 may 2019

Published ENBSeries 0.378 for TES Skyrim SE. Added water caustic and dispersion effects. Yet not all water types have these effects applied.

14 may 2019

Thanks for donation from David Todd.

4 may 2019

Published ENBSeries 0.377 for TES Skyrim. Added grass parameters to control instanced grass objects.

3 may 2019

Published ENBSeries 0.376 for TES Skyrim SE. Added grass parameters to control instanced grass objects.

3 may 2019

Thanks for donation from Leonardo Germoni.

28 april 2019

Updated ENBSeries 0.375 for TES Skyrim VR without version change. Fixed bug with ssao when skylighting disabled.

28 april 2019

Thanks for donation from Jake Osceola.

23 april 2019

Updated ENBSeries 0.374 for TES Skyrim SE without version change. Applied directional light parameters to some water streams.

18 april 2019

Updated ENBSeries 0.374 for TES Skyrim SE without version change. Fixed bug with sun rays disappear too fast at sunrise and sunset.

18 april 2019

Thanks for donations from Terry Long and Bradley Higgs.

10 april 2019

Published ENBSeries 0.374 for TES Skyrim SE. Added expernal enbsunsprite.fx shader similar to old Skyrim mod version. Added interior setting for subsurface scattering effect.

7 april 2019

Updated ENBSeries 0.366 for TES Skyrim without version change. Added interior parameters for subsurface scattering effect.

7 april 2019

Thanks for donation from David Todd.

5 april 2019

Published ENBSeries 0.373 for TES Skyrim SE. Added volumetric sun rays same as in old Skyrim version of the mod, renamed previous volumetric rays category to .

5 april 2019

Thanks for donations from Patreon users and Jake Osceola.

1 april 2019

Published ENBTaskKiller 0.001. Just a tiny application which monitor and terminate processes listed in configuration file, made it because annoyed by autoupdates of some software and don"t want to risk downloading ready solution which are overly complicated and may contain viruses.

18 march 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed specular bug with some decals under fire sources when complex particle/fire lights are used.

16 march 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Added fire partciles light for tourch in first person mode. Hope this allow to change some spells in first person too, task for modders.

16 march 2019

Thanks for donations from Chris Berntsen, John Neary, David Todd and Bradley Higgs.

28 february 2019

Updated ENBSeries for Skyrim SE, Skyrim VR, Fallout 4, GTA 5. Fixed minor bug in enbadaptation.fx shader which make it lower to some corners of the screen.

28 february 2019

Thanks for donations from Zachary Halls and Jake Osceola.

16 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed bugs of some point lights detailed shadows and violet terrain.

15 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed bugs with hay/moss and flickering water reflection.

15 february 2019

Thanks for donation from Bradley Higgs.

13 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed bugs with time of the day and location weather.

13 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Added detailed shadow effect for some interior lights.

13 february 2019

Thanks for donation from David Geeslin.

12 february 2019

Published ENBSeries 0.372 for TES Skyrim SE. Added detailed shadow effect for sun.

12 february 2019

Thanks for donation from Vyzerythe.

10 february 2019

Updated ENBSeries 0.371 for TES Skyrim SE without version change. Fixed scars bug when subsurface scattering enabled. Assigned background clearing color to the sky horizon color.

8 february 2019

Updated ENBSeries 0.371 for TES Skyrim SE without version change. Fixed weather for dusk time. Fixed footprints and blood decals with alpha bugs at cost of performance. Partially fixed bug with point lights affected by distant shadows. Fixed green and violet colors of some objects when ssil is enabled.

8 february 2019

Thanks for donations from Phinix, Timo Pinczewski and David Todd.

5 february 2019

Updated ENBSeries 0.355 for Fallout 4 without version change. Timer.z is now frame number which cyclically wraps to 0 after 9999 frames passed. Added DisableCursorLock to allow switching to other applications while game is starting.

5 february 2019

Thanks for donation from Rashed Hameed.

30 january 2019

Updated ENBSeries 0.370 for TES Skyrim SE without version change. Fixed bug with sculpting tool of RaceMenu mod. Removed some fixes for decals because many other objects influenced badly.

30 january 2019

Thanks for donations from Maria Jose Perez Olivares Mendez, Michael Burtin, Jake Osceola and Farhan Zaman.

15 january 2019

Updated ENBSeries 0.369 for GTA San Andreas without version change. Added StaticAmbient parameter.

и .
- Яркое солнце с слепящим эффектом, когда вы смотрите на него (настраивается в переменных, в разделах и которые находятся файле " Enbseries ").
- Ночь немного ярче / подземелья более тёмные.
- Насыщеннее цвета.

ИСТОРИЯ:

Я долго плевался на яркость и кислотность разномастных ENB настроек и тут совершенно случайно наткнулся на тестовые скрины данного ENB. Я написал автору в личку и он пообещал мне сообщить, когда закончит работу. Шло время и я уже успел забыть об этом разговоре, но автор сдержал слово и написал об окончании своего долгого труда... Я полез смотреть работу и не был разочарован результатом.

ОПИСАНИЕ:

Целью данной конфигурации ENB является повышение качества графики Скайрима, не отходя слишком далеко от того, что создали разработчики. Это позволяет игровому миру выглядеть намного лучше и реалистичнее. Итак, посмотрим подробнее на этот ENB:
- Более реалистичный и захватывающий мир.
- Намного больше красивых видов Скайрима.
- Пытается сохранить "дух" Скайрима, но заставляет выглядеть намного лучше.
- Темные ночи и подземелья (вы можете определить своих врагов, но это не так уж и легко сделать).
- Различные варианты качества SSAO (Ambient Occlusion). (Подробнее в описании установки)
- Высокое качество Блум, без большого падения производительности.
- Опционально подключаемый эффект DoF (глубина резкости). (Подробнее в описании установки)
- Данный ENB ориентирован прежде всего на игру, а не только на скриншоты.
- Интерьер выглядит более реалистично, чем в ванильном варианте.
- Лучшая передача глубины резкости и перспективы в целом.
- Подземелья выглядят значительно правдоподобнее, чем в оригинале.
- Переработано отображение источников света.
- Переработано отображение магических заклинаний / эффектов криков (лед, освещение, особенно огонь выглядит удивительным).
- Более мягкие и реалистичные облака.
- Тонкий и приятный эффект виньетирования (небольшое потемнение в границах изображения).

Добавлю от себя. Лично мне этот ENB напомнил "Готику"... Тот же прохладный мир... темные и приглушенные цвета... прозрачный (почти незаметный) свет. Немного гнетущая атмосфера. Только графика по-лучше
Автор ориентировался на тот Скайрим, который нам предложили разработчики, точнее на ту атмосферу... и постарался ее сохранить. Поэтому дни здесь не намного светлее, а ночи не намного темнее. Прямо как я люблю

Немного о скриншотах.

Я пытался отобрать скриншоты, отображающие разные аспекты игры. К сожалению в установленный лимит в 10 изображений это трудно втиснуть, поэтому очень советую зайти на страницу данного мода на Нексусе. Автор постарался и выложил более 80 скринов, которые позволят вам составить для себя полное представление об этом ENB. Да и, буду честным, это просто красиво... я для себя взял пару скринов для рабочего стола

Важно.

Как и в первый раз выкладываю мод на свой вкус. Вам он может не понравится, но, возможно, кто-то разделит мои эстетические предпочтения.

УСТАНОВКА

Опишу подробно, чтобы понял "самый одаренный" юзер. Итак:

1. Копируем архив в отдельную папку.
2. Разархивируем и видим, что в архиве лежит 2 папки: "enbseries_skyrim_v0102tatsudoshi" и "Enhanced_And_Beautiful_Skyrim_ENB-v1_0"
3. Открываем папку "enbseries_skyrim_v0102tatsudoshi" . Копируем из нее файл d3d9.dll и вставляем его в папку "SKYRIM". (Объясняю для тех кто в танке - в папку, где у вас находится файл "TESV.exe", а НЕ В ПАПКУ "DATA")
4. Теперь настало время выбрать, какой вариант этого ENB мы будем ставить в нашу любимую игру.
5. Открываем папку "Enhanced_And_Beautiful_Skyrim_ENB-v1_0" и сначала решаем нужен ли нам DOF в игре или нет. Затем выбираем нужную папку (1-DoF_Version или 2-No-DoF_Version). Лично мне DOF не очень нравится, поэтому играю без него, но это лишь вопрос личного вкуса.
6. Итак. Мы сделали выбор. Открываем нужную папку. Видим еще 4 папки. Они определяют настройки SSAO в игре. Конечно чем выше, тем лучше, но имейте в виду, что SSAO ресурсоемкая штука, поэтому выбирайте под свою машину индивидуально.
7. Выбрав нужный вариант SSAO, копируем файлы из выбранной папки и затем вставляем их в папку "SKYRIM" (туда же, куда скидывали файл d3d9.dll из 3 пункта)
8. Открываем файл SkyrimPrefs.ini (находится в Documents\My Games\Skyrim) и исправляем bFloatPointRenderTarget=0 на bFloatPointRenderTarget=1
9. В игре ползунок "Яркость" ставим на середину.
НАСЛАЖДАЕМСЯ ИГРОЙ

P.S. В игре у вас есть возможность включать/отключать данный мод. Для этого используйте сочетание Shift+F12

ВИДЕО
Одно видео заменит тысячи слов.

Благодарности

Это лучший ENB мод Skyrim, созданный на базе enb_v0112kage. ENB Evolution обеспечит высокую производительность и добавит массу эффектов DirectX 11. Отличная графика, новые удобные настройки и множество визуальных эффектов.

Особенности:

Повышенная реалистичность анимации заклинаний электричества;

Множество новых эффектов DirectX 11;

Более реалистичное освещение ночью;

Насыщенный солнечный свет с кружащими в лучах пылинками;

Яркое эффектное пламя костров и очагов.

Весьма высокая производительность;

Естественные цвета окружения, без чрезмерной яркости;

Повышенное качество отражений на водной поверхности;

Нет необходимости в FXAA, что позволяет улучшить производительность;

Доступны зернистый, кинематографический и нормальный эффекты.

Порядок установки на Skyrim мода ENB Evolution:

Распаковать d3d9.dll в корень игры;

Туда же извлечь содержимое папки «Основные файлы»;

Активировать ENB Evolution в лаунчере (там также можно изменить настройки);

Нужные визуальные эффекты устанавливаются из папки «Дополнительные эффекты».

Примечание:

Для гарантированной работы мода требуется отключить FXAA.